Augmented Reality (AR) Content Management Systems Statistics


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Augmented Reality (AR) Content Management Systems Statistics 2023: Facts about Augmented Reality (AR) Content Management Systems outlines the context of what’s happening in the tech world.

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Top Augmented Reality (AR) Content Management Systems Statistics 2023

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Augmented Reality (AR) Content Management Systems “Latest” Statistics

  • According to verified market research, a research organization, the market for augmented reality software was estimated to be worth USD8.59 billion in 2020 and is expected to reach USD137.14 billion by 2028, rising at a CAGR of 57.21% from 2021 to 2028.[1]
  • The market for augmented reality gaming is predicted to reach 33.5 billion by 2027, rising at a CAGR of 41.3% between 2020 and 2027.[2]
  • 40% of augmented reality players agree that using more immersive games and affordable glasses would make the genre more intriguing.[2]
  • In terms of consumer expenditure, hardware is the biggest single sector of the augmented reality market at 15% of overall expenses.[2]
  • GE has tried voice commands in augmented reality experiences that let industrial employees complete difficult wiring tasks in wind turbines, and the company saw a 34% boost in productivity.[3]
  • The total expenditures for service teams are reduced by 11%, work error rates are reduced by 17%, and repair quality is improved thanks to these augmented reality displays.[3]
  • Most complicated apps that go beyond a simple animated 3D augmented reality postcard or business card will need additional functionality, like object tracking or extended tracking.[4]
  • A cognizant poll found that roughly 60% of respondents from businesses that had recently embraced augmented reality thought it was a mature technology that would become well-established and extensively used in 18 months to 3 years after deployment.[5]
  • 70% of customers think augmented reality may help them develop new professional and personal abilities.[6]
  • An additional 27% of respondents to data on augmented reality said there is little high-quality material available for VR.[6]
  • Consumer spending on AR/VR is anticipated to account for a 37.4% share of the worldwide AR/VR customer market in 2022, according to data on augmented reality.[6]
  • Another intriguing finding from this research is that males interact with augmented reality at a rate of 29% compared to women’s rates of 17%.[6]
  • According to augmented reality market development estimates, the portable market would expand by close to 50% throughout the anticipated timeframe.[6]
  • According to studies on augmented reality in e-commerce, 61% of online consumers like making purchases on websites that support ar. 35% said that AR would lead to more online shopping.[6]
  • In a poll, over 30% of industry professionals said that clunky software and technological problems were the major obstacles to implementing augmented reality.[6]
  • 49% of respondents said they would be prepared to pay extra for a product if they could preview it in augmented reality.[6]
  • 46% of Americans have used an augmented reality app, which is one of the astounding statistics we’ve gleaned from a 2017 Skrite poll.[6]
  • The poll revealed that 23% of respondents have used VR headsets and experienced augmented reality.[6]
  • This method often omits over 95% of the data, a drawback that augmentation may address immediately.[7]

Augmented Reality (Ar) Content Management Systems “Ar” Statistics

Augmented Reality (AR) Content Management Systems “Other” Statistics

  • 49% of these executives believe that the AR/VR advertising interactivity will help combat ad blocking.[2]
  • 70% of industry executives believe the AR sector will generate more money than the VR market.[2]
  • High CAGRs in AR bespoke app development is expected to increase expenditure on AR services by 133%, AR consultancy services (121.9%) and AR systems integration (130.4%).[2]
  • According to U.S. customers, the top four advantages of AR at work are improved cooperation (72%), enhanced efficiency (69%), modern business models/offerings (68%), and better marketing (61%).[2]
  • 42% of businesses employing AR/VR use virtual demonstrations or interactive technologies to enhance interactions between staff and customers with the company’s goods and services.[2]
  • In the next five years, 25% of customers said they would use AR for physical activity.[2]
  • 40% of augmented reality players agree that using more immersive games and affordable glasses would make the genre more intriguing.[2]
  • According to Ericsson 2019, 60% of AR players identify an immersive gaming experience as a major motivator.[2]
  • Over the next five years, AR host devices will increase at a CAGR of 128.3%, while spending on AR software will increase at 121.8%.[2]
  • IDC 2020 projects that screenless viewers will account for 5% of all AR shipments, amounting to 300.00.[2]
  • 71% of customers are interested in purchasing at stores that provide try-before-you-buy alternatives based on AR.[2]
  • 48% of customers said they would be more inclined to make a purchase from a store that uses or provides AR.[2]
  • The AR application enables new intel employees to pick up items 15% more quickly than those with just conventional training.[3]
  • GE has tried voice commands in augmented reality experiences that let industrial employees complete difficult wiring tasks in wind turbines, and the company saw a 34% boost in productivity.[3]
  • Intel uses AR in its warehouses, reducing picking times by 29% while achieving near.[3]
  • Investment in AR technology will reach $60 billion in 2020, even if it is still in its infancy.[3]
  • Trainees who used AR finished the task in 35% less time than those who used conventional 2D drawings and documentation.[3]
  • A new analysis projects that the worldwide AR industry will expand at a CAGR of 37.66%, from 12.56 billion in 2020 to 85.47 billion by 2026.[4]
  • Over 50% of AR systems need custom 3D images to be created from scratch to meet specific business objectives.[4]
  • Eighty-five out of that group, or 80%, have embraced AR and anticipate outperforming or significantly outperforming their rivals in three years.[5]
  • User experience was cited by 32% of respondents as the largest barrier to the adoption of VR and AR.[6]
  • Customers believe utilizing AR gadgets might have a positive impact on healthcare, and 64% of them believe it would have a positive impact on shopping.[6]
  • AR/VR advertising is desired by 67% of media buyers and strategists for digital marketing initiatives.[6]
  • Only 19% of Americans use standalone AR/VR devices, a substantially smaller number (35%).[6]
  • 35% of participants who had experienced AR in the preceding month, according to the Global Web Index, were between the ages of 16 and 24.[6]

Also Read

How Useful is Augmented Reality Ar Content Management Systems

So, how useful is augmented reality in content management systems? The answer to that question largely depends on the goals and objectives of the business utilizing the technology. For businesses looking to create interactive and immersive experiences for their users, AR can be an incredibly powerful tool. By overlaying digital information onto the real world, AR content management systems can help businesses convey information in a more engaging and compelling manner.

One of the key benefits of using AR in content management systems is the ability to enhance storytelling and engage users on a deeper level. With AR, businesses can create interactive experiences that allow users to explore content in a more hands-on way. Whether it’s through interactive 3D models, animated infographics, or virtual reality experiences, AR allows businesses to bring their content to life in a way that traditional CMS platforms simply cannot.

Additionally, AR content management systems can also help businesses streamline their processes and improve efficiency. By providing employees with access to important information and resources in a more visual and interactive format, AR can help businesses increase productivity and streamline workflows. For example, businesses in industries such as manufacturing and logistics can use AR to overlay digital information onto physical objects, making it easier for employees to locate and identify items quickly and accurately.

Furthermore, AR content management systems can also help businesses improve their customer experiences. By providing customers with interactive and immersive experiences, businesses can create a more engaging and memorable shopping experience. For example, businesses in the retail industry can use AR to allow customers to try on clothing virtually or visualize how furniture will look in their homes before making a purchase. By leveraging AR technology in their content management systems, businesses can enhance their customers’ shopping experience and drive sales.

However, while the potential benefits of using AR in content management systems are clear, there are some challenges that businesses may face when implementing this technology. One of the main challenges is the cost associated with developing and implementing AR content management systems. Building AR applications can be a complex and resource-intensive process, requiring specialized knowledge and expertise. Additionally, businesses will also need to invest in the hardware and software required to support AR technology, which can add to the overall costs.

Overall, the usefulness of augmented reality in content management systems ultimately depends on the specific needs and goals of the business. While AR can offer a wide range of benefits, including enhanced storytelling, improved efficiency, and better customer experiences, businesses will need to carefully evaluate the costs and resources required to implement this technology. By weighing the potential benefits against the challenges, businesses can determine whether augmented reality is the right choice for their content management needs.

Reference


  1. equalocean – https://equalocean.com/analysis/2022082418780
  2. financesonline – https://financesonline.com/augmented-reality-statistics/
  3. hbr – https://hbr.org/2017/11/why-every-organization-needs-an-augmented-reality-strategy
  4. itrexgroup – https://itrexgroup.com/blog/augmented-reality-cost-factors-examples/
  5. radiant – https://radiant.digital/the-connecting-stage-of-the-ar-maturity-model-connecting-ar-to-the-enterprise-ecosystem/
  6. techjury – https://techjury.net/blog/augmented-reality-stats/
  7. nature – https://www.nature.com/articles/s41597-022-01426-y

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