Augmented Reality (AR) SDK Statistics


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Augmented Reality (AR) SDK Statistics 2023: Facts about Augmented Reality (AR) SDK outlines the context of what’s happening in the tech world.

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Top Augmented Reality (AR) SDK Statistics 2023

☰ Use “CTRL+F” to quickly find statistics. There are total 33 Augmented Reality (AR) SDK Statistics on this page 🙂

Augmented Reality (AR) SDK “Latest” Statistics

  • On websites for augmented reality (AR) SDK software firms, the top 3 companies get 75% of the online traffic, which is 881% less than the average solution category.[1]
  • The augmented reality app development market is expected by the Global Augmented Reality Market statistics forecast to reach USD132.2 billion by 2028.[2]
  • According to estimates from the global augmented reality market, the market for augmented reality was estimated to be worth USD14.7 billion in 2020 and is now expected to increase at a CAGR of 36.8% from 2021 to 2028.[2]
  • According to verified market research, a research organization, the market for augmented reality software was estimated to be worth USD8.59 billion in 2020 and is expected to reach USD137.14 billion by 2028, rising at a CAGR of 57.21% from 2021 to 2028.[3]
  • 70% of customers think augmented reality technology may help them gain new knowledge and abilities for their personal and professional lives.[4]
  • The market for augmented reality gaming is predicted to reach USD33.5 billion by 2027, rising at a CAGR of 41.3% between 2020 and 2027.[4]
  • According to Ericsson 2019, 40% of augmented reality players agree that the use of more immersive games and more affordable glasses would make the genre more intriguing.[4]
  • In terms of consumer expenditure, hardware is the most significant single sector of the augmented reality market at 15% of overall expenses.[4]
  • 52% of merchants, according to the Mobile Marketer, claim that they are not yet ready to include augmented reality in their shopping experiences.[5]
  • For instance, 61% of consumers polled by NielsenIQ said they prefer to purchase at stores that provide augmented reality experiences, and 56% said augmented reality increases their trust in the quality of a product.[5]
  • Over 30% of the value of the worldwide augmented reality market is made by the healthcare industry.[6]
  • By 2021, 200 million people were using augmented reality regularly, and by 2025, it’s anticipated that 75% of global buyers will use it.[6]
  • With 98% accuracy, location-based augmented reality analyzes GPS, accelerometers, digital compasses, and other navigational technologies to determine the device’s position.[6]
  • According to the study, 88% of midsize businesses use augmented reality for a variety of functions.[6]
  • Difficult with being utilized in 3.0% of all augmented reality (AR) SDK software evaluations is the one with the most unfavorable reviews.[1]
  • In 16% of the evaluations, the adjective “easily to use” is used to describe the augmented reality (AR) SDK software.[1]

Augmented Reality (AR) SDK “World” Statistics

  • Projected distribution of AR headsets shipment worldwide by category in 2024 standalone HMD shipments are expected to account for 58.39% of overall shipments, which are expected to reach 24 million units.[4]
  • Facilitating training and simulating real-world situations are tied. Improving product design and development innovation by 48%, facilitating remote worker collaboration by 47%.[4]

Augmented Reality (AR) SDK “Are” Statistics

  • As of 2017, 29% of media companies are already purchasing AR/VR advertisements for their customers.[4]
  • The top four advantages of AR at work, according to U.S. customers, are improved cooperation (72% ), and enhanced efficiency (69% ).[4]
  • Expenditure on AR host devices will increase at a CAGR of 128.3% over the next five years, while spending on AR software will increase at a rate of 121.8%.[4]
  • IDC 2020 projects a 0.06% share of viewers without screens, with just a total shipment of 30,000 units.[4]
  • In fact, 71% of customers are interested in purchasing at stores that provide try-before-you-buy alternatives based on AR.[4]
  • Healthcare and medical services (41%), education (41%), manufacturing/automotive (23%), and movies/tv (21%).[4]
  • Issues with the Perkins Coie 2020, 19% user experience are brought on by large hardware and technological errors.[4]
  • The most popular game genres on mobile devices are puzzle games. Action (34.75%), racing (31.31%), strategy (15.79%), and arcade (57.29%).[4]
  • They were 19.8% more likely to make a purchase during the session compared to non-AR users, which is proof that AR may help companies boost sales.[5]

Augmented Reality (AR) SDK “Ar” Statistics

  • Other barriers include content availability (24%), consumer corporate resistance to using AR/VR (14%), and regulation-related concerns (13%).[4]

Augmented Reality (AR) SDK “Other” Statistics

  • Tethered HMD shipments were about 41.55% of the total, which is expected to reach slightly over 17 million units.[4]
  • Providing real-time access to information is one of XR’s top employee development advantages, according to 49% of IT executives.[4]
  • It is followed by the public sector at 12.7%, manufacturing/resources at 13.8%, distribution and services at 15.8%, and infrastructure at 3.2%.[4]
  • While 38% utilized immersive experiences to encourage consumers to interact with their businesses and 40% used technology to instruct customers on how to use their goods.[4]
  • The business is projected to find 19 million shade matches in 2020 and an increase in in-app user engagement of over 700%.[6]

Also Read

How Useful is Augmented Reality Ar Sdk

One of the most significant advantages of augmented reality SDKs is their ability to enhance user experiences. By overlaying digital content onto the real world, AR applications can provide users with valuable information, entertainment, and interactive elements that traditional applications cannot replicate. For example, AR SDKs have been used in retail to create virtual fitting rooms, allowing customers to try on clothes without physically being in a store. This not only saves time and enhances shopping experiences but also increases customer satisfaction and engagement.

Furthermore, AR SDKs have the potential to revolutionize the way we learn and educate. By providing interactive and immersive experiences, AR applications can engage students in a way that traditional textbooks and lectures cannot. For example, medical students can visualize complex anatomy structures in 3D using AR technology, making the learning process more interactive and engaging. This hands-on approach can significantly improve retention rates and understanding of difficult concepts.

In addition, AR SDKs have the potential to transform healthcare by providing innovative solutions for patient care and treatment. For example, surgeons can use AR applications to visualize patient scans in real-time during surgeries, improving accuracy and reducing the risk of complications. AR technology can also be used in therapy and rehabilitation to create interactive exercises and simulations that can speed up the recovery process for patients.

Despite these advantages, there are still limitations to consider when it comes to the usefulness of AR SDKs. One of the biggest challenges is the cost and accessibility of developing AR applications. Creating high-quality AR experiences requires specialized skills and expertise, which can be costly for businesses and developers. Additionally, AR technology is still relatively new, and there are limitations in terms of hardware and software compatibility that can hinder widespread adoption.

Furthermore, privacy and security concerns surrounding AR applications must be addressed to ensure user trust and data protection. As AR applications collect and process personal information, developers must prioritize user privacy and implement secure measures to protect sensitive data from potential breaches.

In conclusion, while augmented reality SDKs have the potential to revolutionize industries and enhance user experiences, there are still challenges that need to be addressed to maximize their usefulness. By overcoming barriers such as cost, accessibility, and privacy concerns, developers can unlock the full potential of AR technology and create innovative solutions that benefit individuals and businesses alike. As the technology continues to evolve, it is essential for developers and businesses to continue exploring the possibilities of AR SDKs and pushing the boundaries of what is possible in the augmented reality space.

Reference


  1. aimultiple – https://aimultiple.com/ar-sdk
  2. codeit – https://codeit.us/blog/how-to-create-an-augmented-reality-app
  3. equalocean – https://equalocean.com/analysis/2022082418780
  4. financesonline – https://financesonline.com/augmented-reality-statistics/
  5. hbr – https://hbr.org/2022/03/how-augmented-reality-can-and-cant-help-your-brand
  6. banuba – https://www.banuba.com/blog/augmented-reality-statistics-facts
  7. wikipedia – https://en.wikipedia.org/wiki/Augmented_reality

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