Augmented Reality (AR) SDK Statistics


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Augmented Reality (AR) SDK Statistics 2023: Facts about Augmented Reality (AR) SDK outlines the context of what’s happening in the tech world.

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Top Augmented Reality (AR) SDK Statistics 2023

☰ Use “CTRL+F” to quickly find statistics. There are total 33 Augmented Reality (AR) SDK Statistics on this page 🙂

Augmented Reality (AR) SDK “Latest” Statistics

  • On websites for augmented reality (AR) SDK software firms, the top 3 companies get 75% of the online traffic, which is 881% less than the average solution category.[1]
  • The augmented reality app development market is expected by the Global Augmented Reality Market statistics forecast to reach USD132.2 billion by 2028.[2]
  • According to estimates from the global augmented reality market, the market for augmented reality was estimated to be worth USD14.7 billion in 2020 and is now expected to increase at a CAGR of 36.8% from 2021 to 2028.[2]
  • According to verified market research, a research organization, the market for augmented reality software was estimated to be worth USD8.59 billion in 2020 and is expected to reach USD137.14 billion by 2028, rising at a CAGR of 57.21% from 2021 to 2028.[3]
  • 70% of customers think augmented reality technology may help them gain new knowledge and abilities for their personal and professional lives.[4]
  • The market for augmented reality gaming is predicted to reach USD33.5 billion by 2027, rising at a CAGR of 41.3% between 2020 and 2027.[4]
  • According to Ericsson 2019, 40% of augmented reality players agree that the use of more immersive games and more affordable glasses would make the genre more intriguing.[4]
  • In terms of consumer expenditure, hardware is the most significant single sector of the augmented reality market at 15% of overall expenses.[4]
  • 52% of merchants, according to the Mobile Marketer, claim that they are not yet ready to include augmented reality in their shopping experiences.[5]
  • For instance, 61% of consumers polled by NielsenIQ said they prefer to purchase at stores that provide augmented reality experiences, and 56% said augmented reality increases their trust in the quality of a product.[5]
  • Over 30% of the value of the worldwide augmented reality market is made by the healthcare industry.[6]
  • By 2021, 200 million people were using augmented reality regularly, and by 2025, it’s anticipated that 75% of global buyers will use it.[6]
  • With 98% accuracy, location-based augmented reality analyzes GPS, accelerometers, digital compasses, and other navigational technologies to determine the device’s position.[6]
  • According to the study, 88% of midsize businesses use augmented reality for a variety of functions.[6]
  • Difficult with being utilized in 3.0% of all augmented reality (AR) SDK software evaluations is the one with the most unfavorable reviews.[1]
  • In 16% of the evaluations, the adjective “easily to use” is used to describe the augmented reality (AR) SDK software.[1]

Augmented Reality (AR) SDK “World” Statistics

  • Projected distribution of AR headsets shipment worldwide by category in 2024 standalone HMD shipments are expected to account for 58.39% of overall shipments, which are expected to reach 24 million units.[4]
  • Facilitating training and simulating real-world situations are tied. Improving product design and development innovation by 48%, facilitating remote worker collaboration by 47%.[4]

Augmented Reality (AR) SDK “Are” Statistics

  • As of 2017, 29% of media companies are already purchasing AR/VR advertisements for their customers.[4]
  • The top four advantages of AR at work, according to U.S. customers, are improved cooperation (72% ), and enhanced efficiency (69% ).[4]
  • Expenditure on AR host devices will increase at a CAGR of 128.3% over the next five years, while spending on AR software will increase at a rate of 121.8%.[4]
  • IDC 2020 projects a 0.06% share of viewers without screens, with just a total shipment of 30,000 units.[4]
  • In fact, 71% of customers are interested in purchasing at stores that provide try-before-you-buy alternatives based on AR.[4]
  • Healthcare and medical services (41%), education (41%), manufacturing/automotive (23%), and movies/tv (21%).[4]
  • Issues with the Perkins Coie 2020, 19% user experience are brought on by large hardware and technological errors.[4]
  • The most popular game genres on mobile devices are puzzle games. Action (34.75%), racing (31.31%), strategy (15.79%), and arcade (57.29%).[4]
  • They were 19.8% more likely to make a purchase during the session compared to non-AR users, which is proof that AR may help companies boost sales.[5]

Augmented Reality (AR) SDK “Ar” Statistics

  • Other barriers include content availability (24%), consumer corporate resistance to using AR/VR (14%), and regulation-related concerns (13%).[4]

Augmented Reality (AR) SDK “Other” Statistics

  • Tethered HMD shipments were about 41.55% of the total, which is expected to reach slightly over 17 million units.[4]
  • Providing real-time access to information is one of XR’s top employee development advantages, according to 49% of IT executives.[4]
  • It is followed by the public sector at 12.7%, manufacturing/resources at 13.8%, distribution and services at 15.8%, and infrastructure at 3.2%.[4]
  • While 38% utilized immersive experiences to encourage consumers to interact with their businesses and 40% used technology to instruct customers on how to use their goods.[4]
  • The business is projected to find 19 million shade matches in 2020 and an increase in in-app user engagement of over 700%.[6]

Also Read

How Useful is Augmented Reality Ar Sdk

The usefulness of AR SDKs cannot be understated. They have opened up a world of possibilities in various industries, including gaming, retail, education, healthcare, and more. With AR SDKs, developers can create apps that enhance shopping experiences, help students visualize complex concepts, assist doctors in surgery, and even provide tourists with interactive guides to explore new cities.

One of the key advantages of AR SDKs is their ability to bring digital content to life in the physical world. This level of immersion allows users to engage with digital information in a hands-on manner, making learning experiences more effective and memorable. In education, for example, AR SDKs have been used to create interactive learning materials that help students understand difficult topics through visual aids and simulations.

Furthermore, AR SDKs have the potential to revolutionize the way businesses engage with customers. By creating AR apps that allow customers to virtually try on clothes, visualize furniture in their homes, or experience products in 3D, retailers can provide a more engaging shopping experience that drives sales and brand loyalty. Additionally, AR SDKs can be used to create personalized marketing campaigns that target individual consumers based on their preferences and behaviors.

In the healthcare industry, AR SDKs have shown great potential in assisting medical professionals during surgery or providing patients with interactive health information. By overlaying patient data onto a surgeon’s field of view, AR SDKs can help streamline procedures, increase accuracy, and improve patient outcomes. Similarly, AR apps can be used to educate patients about their medical conditions or guide them through rehabilitation exercises at home.

Overall, the usefulness of AR SDKs lies in their ability to merge the physical and digital worlds seamlessly. They provide users with interactive and immersive experiences that enhance learning, shopping, healthcare, and more. As AR technology continues to advance, we can expect to see even more innovative applications that improve our daily lives and open up new possibilities for exploration and creativity.

In conclusion, the impact of AR SDKs on various industries is undeniable. Their usefulness lies in their ability to create immersive and interactive experiences that enhance learning, shopping, healthcare, and more. As developers continue to push the boundaries of AR technology, we can expect to see even more transformative applications that revolutionize the way we interact with the world around us.

Reference


  1. aimultiple – https://aimultiple.com/ar-sdk
  2. codeit – https://codeit.us/blog/how-to-create-an-augmented-reality-app
  3. equalocean – https://equalocean.com/analysis/2022082418780
  4. financesonline – https://financesonline.com/augmented-reality-statistics/
  5. hbr – https://hbr.org/2022/03/how-augmented-reality-can-and-cant-help-your-brand
  6. banuba – https://www.banuba.com/blog/augmented-reality-statistics-facts
  7. wikipedia – https://en.wikipedia.org/wiki/Augmented_reality

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