Industrial AR Platforms Statistics 2023: Facts about Industrial AR Platforms outlines the context of what’s happening in the tech world.
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Top Industrial AR Platforms Statistics 2023
☰ Use “CTRL+F” to quickly find statistics. There are total 62 Industrial Ar Platforms Statistics on this page 🙂Industrial AR Platforms “Latest” Statistics
- According to TacticalRetailer, the AR manufacturing industry grew from 29 AR companies in 2000 to around 500 in 2015, a startling 1,700% rise.[1]
- Within the larger scope of the 300 million weapons held by Americans, the National Shooting Sports Foundation estimated in 2016 that there were between 5 million and 10 million AR-15-style rifles in the U.S.[1]
- Tethered HMD shipments were about 41.55% of the total, expected to reach slightly over 17 million units.[2]
- 49% of these executives believe that the AR/VR advertising interactivity will help combat ad blocking.[2]
- According to 61% of IT executives, the current most viable sector for XR extended reality is gaming.[2]
- 70% of industry executives believe the AR sector will generate more money than the VR market.[2]
- High CAGRs in AR bespoke app development are expected to increase expenditure on AR services by 133%. AR consultancy services (121.9%) and AR systems integration (130.4%).[2]
- Providing real-time access to information is one of XR’s top employee development advantages, according to 49% of IT executives.[2]
- According to U.S. customers, the top four advantages of AR at work are improved cooperation (72%), enhanced efficiency (69%), modern business models/offerings (68%), and better marketing (61%).[2]
- 42% of businesses employing AR/VR use virtual demonstrations or interactive technologies to enhance interactions between staff and customers with the company’s goods and services.[2]
- The market for augmented reality gaming is predicted to reach 33.5 billion by 2027, rising at a CAGR of 41.3% between 2020 and 2027.[2]
- In the next five years, 25% of customers said they would use AR for physical activity.[2]
- 40% of augmented reality players agree that using more immersive games and affordable glasses would make the genre more intriguing.[2]
- According to Ericsson 2019, 60% of AR players identify an immersive gaming experience as a major motivator.[2]
- Expenditure on AR host devices will increase at a CAGR of 128.3% over the next five years, while spending on AR software will increase at 121.8%.[2]
- Facebook, Snapchat, and other social media sites and applications have all made AR technology available to the 60% of Americans and 37% of the global population that use social media regularly.[2]
- In terms of consumer expenditure, hardware is the biggest single sector of the augmented reality market at 15% of overall expenses.[2]
- IDC 2020 projects a 0.06% share of viewers without screens, with just a total shipment of 30,000 units.[2]
- IDC 2020 projects that screenless viewers will account for 5% of all AR shipments, amounting to 30,000.[2]
- 71% of customers are interested in purchasing at stores that provide try-before-you-buy alternatives based on AR.[2]
- 48% of customers said they would be more inclined to make a purchase from a store that uses or provides AR.[2]
- While 38% utilize immersive experiences to encourage consumers to interact with their businesses and 40% use technology to instruct customers on how to use their goods.[2]
- The user experience, at 26%, is the largest barrier to the widespread deployment of AR technologies.[2]
- AR and VR advertisements should be included in digital marketing efforts to increase customer interest, say 67% of media agency executives.[2]
- The AR application enables new intel employees to pick up items 15% more quickly than those with conventional training.[3]
- And a 90% increase in trainees with little to no experience who could complete the procedure successfully on the first try.[3]
- At DHL, this strategy has resulted in fewer mistakes, more motivated employees, and a 25% productivity increase.[3]
- Intel uses AR in its warehouses, reducing picking times by 29% while achieving near.[3]
- Xerox using AR has decreased travel expenses and minimized downtime for customers by increasing by 76% the rate at which customers fix technical issues without any onsite intervention.[3]
- Investment in AR technology will reach $60 billion in 2020, even if it is still in its infancy.[3]
- Picking products off shelves comprises up to 65% of warehouse expenditures, while warehouse operations are estimated to be responsible for 20% of total logistics costs.[3]
- Trainees who used AR finished the task in 35% less time than those who used conventional 2D drawings and documentation.[3]
- According to the Pew Research Center, mobile technology usage has increased by more than two-thirds over the past ten years, from 35% in 2011 to 81% in 2019, with smartphone use particularly common among young Americans – 96% of persons in the age range of 18 to 29 have a smartphone.[4]
- User experience was cited by 32% of respondents as the largest barrier to the adoption of VR and AR.[5]
- Customers believe utilizing AR gadgets might have a positive impact on healthcare, and 64% of them believe it would have a positive impact on shopping.[5]
- AR/VR advertising is desired by 67% of media buyers and strategists for digital marketing initiatives.[5]
- 70% of customers think augmented reality may help them develop new professional and personal abilities.[5]
- Only 19% of Americans use standalone AR/VR devices, a substantially smaller number of them (35% of them).[5]
- 35% of participants who had experienced AR in the preceding month, according to the Global Web Index, were between the ages of 16 and 24.[5]
- An additional 27% of respondents to data on augmented reality said there is little high-quality material available for VR.[5]
- According to data on augmented reality, consumer spending is expected to account for a 37.4% share of the worldwide AR/VR customer market in 2022.[5]
- Another intriguing finding from this research is that males interact with augmented reality at a rate of 29% compared to women’s rates of 17%.[5]
- According to augmented reality market development estimates, the portable market would expand by nearly 50% throughout the expected timeframe.[5]
- According to studies on augmented reality in e-commerce, 61% of online consumers like making purchases on websites that support AR. 35% said that AR would lead to more online shopping.[5]
- According to AR statistics for 2022, 65% of AR enterprises are favoring industrial applications over proprietary software.[5]
- The national average for AR literacy is 30%, indicating that the adoption rate must rise drastically for AR to realize its full potential.[5]
- In a poll, over 30% of industry professionals said that clunky software and technological problems were the major obstacles to implementing augmented reality.[5]
- 49% of respondents said they would be prepared to pay extra for a product if they could preview it in augmented reality.[5]
- Augmented virtual reality statistics for 2022 show that from its present 822 million users, artillery is expected to rise to over 13 billion by 2024.[5]
- 35% of survey respondents are in the 25–34 age range, whereas 27% of those who had AR in the preceding month were between the ages of 35 and 44.[5]
- By June 2020, 35% of U.S. respondents claimed to have used augmented reality to see customized furnishings or vehicles.[6]
- A poll of us merchants in June 2020 revealed that 20%, up from only 8% six months earlier, anticipated investing in AR or VR for their company’s online shop.[6]
- As supplier prices increase by $1 billion and there are shortages of over 1 billion components, the most popular ford stock falls by over 5%.[7]
- According to a poll, 62% of Chinese respondents preferred to purchase designer or upscale apparel and footwear.[8]
- In 2021, Apple smartphones had a market share of 55%, down from 65% at the end of the previous year.[8]
- With 73% of mobile AR users expressing excellent satisfaction, AR brings in very high happiness levels.[9]
- IDC predicted worldwide AR/VR expenditure would reach 188 billion in 2020, an increase of 78.5% from 2019.[9]
- The worldwide VR/AR market will develop at a compound annual growth rate of 77% from 2019 to 2023.[9]
- 52% of shops in the same mobile marketer research said they were just not ready to use AR and other technologies.[9]
- Only 1% of merchants now integrate augmented or virtual reality into the shopping process.[9]
- As a fast-expanding sector, the AR market is anticipated to reach a market value of $50 billion by 2024.[9]
- With 83.1 million us customers utilizing augmented reality each month, that number is predicted to rise to 17% by 2022.[9]
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How Useful is Industrial Ar Platforms
One of the key benefits of industrial AR platforms is their ability to overlay digital information onto the physical world, providing workers with real-time data, instructions, and visualization tools. This can significantly streamline workflows and reduce the need for bulky manuals and lengthy training sessions. By providing workers with access to information at their fingertips, AR platforms can empower them to make informed decisions quickly and accurately.
Moreover, industrial AR platforms can improve communication and collaboration among workers. By enabling team members to share information and work together in real-time, AR platforms can foster a more cohesive and efficient work environment. In industries where teamwork is essential, such as manufacturing and construction, this can lead to increased productivity and better outcomes for projects.
Another key advantage of industrial AR platforms is their ability to assist workers in performing complex tasks. By providing visual guides, instructional videos, and step-by-step instructions, AR platforms can help workers perform tasks more accurately and efficiently. This is particularly important in safety-critical industries where errors can have serious consequences.
Furthermore, industrial AR platforms can enhance training programs by providing hands-on learning experiences for workers. Instead of traditional classroom-based training, workers can use AR platforms to practice skills in a realistic environment, improving retention and reducing the risk of errors on the job.
Despite these benefits, there are also challenges associated with industrial AR platforms. One of the main challenges is the integration of AR technology into existing workflows and systems. To fully realize the potential of AR platforms, businesses need to invest in equipment, software, and training for their workforce. This can be a significant barrier for some companies, especially small and medium-sized enterprises.
Additionally, the complexity and novelty of AR technology can be intimidating for workers who may not be familiar with it. Training and support are essential to help workers feel comfortable using AR platforms and to ensure that they are able to make the most of the technology.
In conclusion, industrial AR platforms have the potential to transform the way businesses operate by improving productivity, enhancing safety, and facilitating collaboration. While there are challenges associated with the adoption of AR technology, the benefits far outweigh the risks. By investing in AR platforms and providing training and support to their workforce, businesses can harness the power of AR technology to stay competitive in today’s rapidly evolving market.
Reference
- wikipedia – https://en.wikipedia.org/wiki/AR-15_style_rifle
- financesonline – https://financesonline.com/augmented-reality-statistics/
- hbr – https://hbr.org/2017/11/why-every-organization-needs-an-augmented-reality-strategy
- maryville – https://online.maryville.edu/blog/augmented-reality-in-education/
- techjury – https://techjury.net/blog/augmented-reality-stats/
- bigcommerce – https://www.bigcommerce.com/articles/ecommerce/ecommerce-augmented-reality/
- marketwatch – https://www.marketwatch.com/press-release/industrial-ar-platforms-market-size-in-2022-increasing-consumption-swot-analysis-latest-innovation-recent-industry-developments-top-leading-players-with-top-countries-data-2022-09-08
- statista – https://www.statista.com/
- threekit – https://www.threekit.com/20-augmented-reality-statistics-you-should-know-in-2020