Augmented Reality (AR) Game Engine Statistics


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Augmented Reality (AR) Game Engine Statistics 2023: Facts about Augmented Reality (AR) Game Engine outlines the context of what’s happening in the tech world.

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Top Augmented Reality (AR) Game Engine Statistics 2023

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Augmented Reality (Ar) Game Engine “Latest” Statistics

  • 88% of medium-sized enterprises use augmented reality.[1]
  • According to a poll, 32% of respondents said they prefer utilizing augmented reality when shopping, and 73% expressed great happiness.[1]
  • Regarding the academic topics of biology and science in the analyzed augmented reality learning games, 38% of participants were very focused.[2]
  • Regarding the topic of motivation, the majority of earlier studies—65% —used observation as the primary way of assessment throughout students’ learning and playing processes, such as using augmented reality to improve library education.[2]
  • 19% of respondents either thought augmented reality games were poor at promoting learning or didn’t make learning attainment a priority in their studies.[2]
  • In a research, it is discovered that 62% of the students described augmented reality learning games as entertaining, intriguing, or delightful.[2]
  • Project tomorrow reports that while augmented reality and related technologies like virtual reality are growing in popularity in education, fewer than 10% of schools presently employ it in the classroom.[3]
  • On store websites, 3D content may enhance conversion by up to 27.96%.[4]
  • 48% of consumers currently use or are open to adopting augmented reality to evaluate new goods and services.[4]
  • 40% of augmented reality players agree that access to cheaper prices and more immersive games will make the genre more appealing.[4]
  • One in four customers think they will use augmented reality for exercise in the next five years, and 43% are highly interested in sports.[4]
  • 70% of customers think augmented reality may help them develop new professional and personal skills.[4]
  • Only 65% of customers are aware of augmented reality, whereas 90% of consumers are familiar with virtual reality.[4]
  • Men use augmented reality at greater rates than women (71%).[4]
  • A third of nongamers exhibit interest in augmented reality gaming10.[4]
  • According to Immerse UK’s augmented reality statistics, there are around 1,000 enterprises in the UK that specialize in virtual, augmented and mixed reality.[4]
  • Research Dive estimates that by 2026, the worldwide augmented reality in the healthcare market would produce $1,918.6 million.[4]
  • According to statistics for augmented reality in 2022, Microsoft got a contract to provide the American Army with 120k HoloLens.[4]
  • Consumer spending on AR/VR is anticipated to account for a 37.4% share of the worldwide AR/VR customer market in 2022, according to data on augmented reality.[4]
  • AR/VR is predicted to reach $7.05 billion in the healthcare sector.[4]
  • Expenditure on augmented reality games was 5.1%, while spending on virtual reality games was 6.6%.[4]
  • According to data on augmented reality development, the portable market would increase by around 50% during the predicted period.[4]
  • 70% of Americans don’t understand what AR is.[4]
  • 35% of consumers say that AR will lead to more online shopping.[4]
  • The market for augmented reality gaming is predicted to reach $33.5 billion globally by 2027, rising at a CAGR of 41.3% between 2020 and 2027.[4]
  • In terms of consumer expenditure, hardware is the biggest single sector of the augmented reality market at 15% of overall expenses.[4]
  • 59% of IT executives were inclined to use AR/VR in their monetization strategy.[4]
  • Perkins Coie discovered that 39% of respondents are very positive about the development of immersive technologies, including augmented reality and mixed reality.[4]
  • 90% of customers are aware of VR, according to UK and U.S. market research results in their study on virtual and augmented reality data.[4]
  • Almost 58% of businesses mentioned the lack of a developed market as a barrier to future investments.[4]
  • Sales of loreal’s online stores increased by 49% in 2019 thanks in large part to consumers being able to try before they purchase utilizing augmented reality.[4]
  • 34% of startup companies are utilizing Google ARCoreto to create augmented reality applications.[4]
  • Skrite polled almost 2,000 Americans, finding that just 37% of them were aware of the idea of augmented reality.[4]
  • 46% of Americans have used an augmented reality app, which is one of the astounding statistics we’ve gleaned from a 2017 sprite survey.[4]
  • With 83.1 million US customers utilizing augmented reality each month, that number is predicted to rise to 17% by the year 2023.[4]
  • Only 43% of Americans could recognize such IoT devices without the use of augmented reality.[4]
  • 71% of males are aware of augmented reality technology, whereas just 59% of women and only 44% of those aged 55 to 64 are aware of what augmented reality is.[4]
  • A Statista prediction states that the augmented and virtual reality industry will reach $215 billion in 2021.[5]
  • Statista estimates that the worldwide market for augmented, virtual, and mixed reality will reach $30.7 billion in 2021 and reach around $300 billion in 2024.[6]
  • Consumer preference for shops offering AR experiences is 61%.[6]

Also Read

How Useful is Augmented Reality Ar Game Engine

One of the key benefits of AR game engines is their ability to provide a more interactive and engaging gaming experience. By allowing players to interact with virtual objects in the real world, AR games can create a sense of realism and immersion that traditional video games simply cannot match. This, in turn, can lead to a more memorable and enjoyable gaming experience for players.

Another useful aspect of AR game engines is their potential for educational purposes. By using AR technology, developers can create games that teach users about a wide range of subjects, from history and geography to science and mathematics. This can make learning more engaging and fun for students, helping them to better retain information and develop a deeper understanding of the material.

AR game engines also have the potential to revolutionize the way we interact with the world around us. By overlaying digital information onto the real world, AR games can enhance our understanding of our surroundings and help us navigate complex environments more effectively. For example, AR apps can provide users with real-time information about their surroundings, such as points of interest, directions, and even the location of friends and family members.

Furthermore, AR game engines can also have practical applications in fields such as architecture, engineering, and design. By allowing users to visualize and interact with 3D models in the real world, AR technology can help streamline the design process and improve communication among team members. This can lead to more efficient and cost-effective design solutions, ultimately benefiting both professionals and clients.

Overall, the usefulness of AR game engines lies in their ability to provide a more interactive and engaging gaming experience, enhance learning and education, revolutionize the way we interact with the world around us, and streamline the design process in various industries. As AR technology continues to evolve and improve, we can expect to see even more innovative and practical applications of AR game engines in the future.

Reference


  1. citrusbits – https://citrusbits.com/stats-and-facts-about-augmented-reality/
  2. springer – https://link.springer.com/chapter/10.1007/978-3-319-58697-7_46
  3. maryville – https://online.maryville.edu/blog/augmented-reality-in-education/
  4. webinarcare – https://webinarcare.com/best-augmented-reality-game-engine/augmented-reality-game-engine-statistics/
  5. infoq – https://www.infoq.com/articles/augmented-reality-best-skds/
  6. threekit – https://www.threekit.com/blog/what-is-augmented-reality

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